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Stores progress on game event conditions.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
eventEntry | tinyint | unsigned | PRI | NO | |||
condition_id | int | unsigned | PRI | NO | 0 | ||
done | float | YES | 0 |
references game_event.eventEntry
The condition accumulating progress.
Indicates how much progress out of req_num has been done.
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