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This table holds the reputation information for each character.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | int | unsigned | PRI | NO | 0 | Global Unique Identifier | |
faction | smallint | unsigned | PRI | NO | 0 | ||
standing | int | signed | NO | 0 | |||
flags | smallint | unsigned | NO | 0 |
The guid of the character.
The faction ID from Faction.dbc that the character has the given reputation in.
The current reputation value that the character has.
This field is a bitmask containing flags that apply to the faction and how it's displayed to the character. Just like any flag field, you can combine flags by adding them together. If this field is 0, then it is not shown in the reputation list in-game.
Value | Flag | Name | Comment |
---|---|---|---|
1 | 0x01 | FACTION_FLAG_VISIBLE | makes visible in client (set or can be set at interaction with target of this faction) |
2 | 0x02 | FACTION_FLAG_AT_WAR | enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation |
4 | 0x04 | FACTION_FLAG_HIDDEN | hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client) |
8 | 0x08 | FACTION_FLAG_INVISIBLE_FORCED | always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions |
16 | 0x10 | FACTION_FLAG_PEACE_FORCED | always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions |
32 | 0x20 | FACTION_FLAG_INACTIVE | player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE) |
64 | 0x40 | FACTION_FLAG_RIVAL | flag for the two competing outland factions |
128 | 0x80 | FACTION_FLAG_SPECIAL | horde and alliance home cities and their northrend allies have this flag |
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