Back to 'character_homebind' Return to characters Go to 'character_inventory'
Contains the instance data for characters.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | int | unsigned | PRI | NO | 0 | ||
instance | int | unsigned | PRI | NO | 0 | ||
permanent | tinyint | unsigned | NO | 0 | |||
extendState | tinyint | unsigned | NO | 1 |
The guid of the character.
The instance id of the dungeon or raid.
A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE_FLAG_EXTRA_INSTANCE_BIND flag set in the flags_extras field.
ID | Name | Comment |
---|---|---|
0 | EXTEND_STATE_EXPIRED | doesn't affect anything unless manually re-extended by player |
1 | EXTEND_STATE_NORMAL | standard state |
2 | EXTEND_STATE_EXTENDED | lockout period extended by player. Won't be promoted to EXPIRED at next reset period, will instead be promoted to NORMAL. |
255 | EXTEND_STATE_KEEP | special state: keep current save type |
Back to 'character_homebind' Return to characters Go to 'character_inventory'