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| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| guid | bigint | unsigned | PRI | NO | 0 | ||
| parent_rotation0 | float | NO | 0 | ||||
| parent_rotation1 | float | NO | 0 | ||||
| parent_rotation2 | float | NO | 0 | ||||
| parent_rotation3 | float | NO | 1 | ||||
| invisibilityType | tinyint | unsigned | NO | 0 | |||
| invisibilityValue | int | unsigned | NO | 0 | |||
| WorldEffectID | int | unsigned | NO | 0 | |||
| AIAnimKitID | int | unsigned | NO | 0 |
refers to gameobject.guid
parentRotation.x
-1 <= x <= 1
parentRotation.y
-1 <= y <= 1
parentRotation.z
-1 <= z <= 1
parentRotation.w
-1 <= w <= 1
| ID | Name |
|---|---|
| 0 | INVISIBILITY_GENERAL |
| 3 | INVISIBILITY_TRAP |
| 6 | INVISIBILITY_DRUNK |
The larger the value the harder it is to detect this gameobject.
- no description -
- no description -
Back to 'gameobject' Return to world Go to 'gameobject_loot_template'