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Field | Type | Attributes | Key | Null | Default | Extra | Comment | Source in sniff |
---|---|---|---|---|---|---|---|---|
DisplayID | int | unsigned | PRI | NO | 0 | SMSG_UPDATE_OBJECT | ||
BoundingRadius | float | NO | 0 | SMSG_UPDATE_OBJECT | ||||
CombatReach | float | NO | 0 | SMSG_UPDATE_OBJECT | ||||
DisplayID_Other_Gender | int | unsigned | NO | 0 | manually | |||
VerifiedBuild | int | signed | NO | 0 | generated |
DisplayID from CreatureDisplayInfo.db2
This field is unused. It's purpose is currently unknown. It may or may not be linked to path-finding.
This value is the unit's radius in term of game mechanics: The bigger this value is, the higher the unit's range is and also the further away it can get hit from.
DisplayID for other gender from CreatureDisplayInfo.db2
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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