Unique ID for a conversation.
Unique ID for an actor of a conversation.
CreatureGuid which participates in a conversation.
Index which sorts the actors in their correct order.
Actors can also be Non-WorldObjects.
To display the proper creature inside the conversation frame.
DisplayID from CreatureDisplayInfo.db2
Decides the visual appearance from the actor.
|0||If WorldObject (ConversationActorGuid) is missing conversation is interrupted|
|1||If WorldObject (ConversationActorGuid) is missing conversation is continuing|
|0||CreatureID or WorldObject is actor for conversation|
|1||ActivePlayer is actor for conversation|
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.