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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ID | int | unsigned | PRI | NO | 0 | ||
UiMapArtID | int | unsigned | NO | 0 | |||
TextureWidth | smallint | unsigned | NO | 0 | |||
TextureHeight | smallint | unsigned | NO | 0 | |||
OffsetX | int | signed | NO | 0 | |||
OffsetY | int | signed | NO | 0 | |||
HitRectTop | int | signed | NO | 0 | |||
HitRectBottom | int | signed | NO | 0 | |||
HitRectLeft | int | signed | NO | 0 | |||
HitRectRight | int | signed | NO | 0 | |||
PlayerConditionID | int | unsigned | NO | 0 | |||
Flags | int | unsigned | NO | 0 | |||
AreaID1 | int | unsigned | NO | 0 | |||
AreaID2 | int | unsigned | NO | 0 | |||
AreaID3 | int | unsigned | NO | 0 | |||
AreaID4 | int | unsigned | NO | 0 | |||
VerifiedBuild | int | signed | PRI | NO | 0 |
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This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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