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| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| ID | int | unsigned | PRI | NO | 0 | ||
| Name | text | YES | NULL | ||||
| HordeName | text | YES | NULL | ||||
| Duration | int | signed | NO | 0 | |||
| EffectArg1 | int | unsigned | NO | 0 | |||
| EffectArg2 | int | unsigned | NO | 0 | |||
| EffectArg3 | int | unsigned | NO | 0 | |||
| Flags | int | signed | NO | 0 | |||
| EffectScalingPoints1 | float | NO | 0 | ||||
| EffectScalingPoints2 | float | NO | 0 | ||||
| EffectScalingPoints3 | float | NO | 0 | ||||
| IconFileDataID | int | unsigned | NO | 0 | |||
| MinItemLevel | int | signed | NO | 0 | |||
| MaxItemLevel | int | signed | NO | 0 | |||
| TransmogUseConditionID | int | unsigned | NO | 0 | |||
| TransmogCost | int | unsigned | NO | 0 | |||
| EffectPointsMin1 | smallint | signed | NO | 0 | |||
| EffectPointsMin2 | smallint | signed | NO | 0 | |||
| EffectPointsMin3 | smallint | signed | NO | 0 | |||
| ItemVisual | smallint | unsigned | NO | 0 | |||
| RequiredSkillID | smallint | unsigned | NO | 0 | |||
| RequiredSkillRank | smallint | unsigned | NO | 0 | |||
| ItemLevel | smallint | unsigned | NO | 0 | |||
| Charges | tinyint | unsigned | NO | 0 | |||
| Effect1 | tinyint | unsigned | NO | 0 | |||
| Effect2 | tinyint | unsigned | NO | 0 | |||
| Effect3 | tinyint | unsigned | NO | 0 | |||
| ScalingClass | tinyint | signed | NO | 0 | |||
| ScalingClassRestricted | tinyint | signed | NO | 0 | |||
| ConditionID | tinyint | unsigned | NO | 0 | |||
| MinLevel | tinyint | unsigned | NO | 0 | |||
| MaxLevel | tinyint | unsigned | NO | 0 | |||
| VerifiedBuild | int | signed | PRI | NO | 0 |
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This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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