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This table contains Spawn Group names and flags.
Spawn Groups are collections of creatures / gameobjects, linked to scripted events or boss fights.
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| groupId | int | unsigned | PRI | NO | |||
| groupName | varchar(100) | NO | |||||
| groupFlags | int | unsigned | NO | 0 |
This is the ID for the group. It must be a unique number.
Groups 0 – 4 are reserved for system tasks.
This is a descriptive name for the group, like: [zone] - [related event] - [group content]
e.g.: Halls of Lightning - General Bjarngrim - Stormforged Lieutenants
| Value | Flag | Name | Comment |
|---|---|---|---|
| 1 | 0x01 | SPAWNGROUP_FLAG_SYSTEM | reserved groups 0 – 4 |
| 2 | 0x02 | SPAWNGROUP_FLAG_COMPATIBILITY_MODE | |
| 4 | 0x04 | SPAWNGROUP_FLAG_MANUAL_SPAWN | group not active by default |
| 8 | 0x08 | SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE | group is affected by config setting: Respawn.DynamicMode |
| 16 | 0x10 | SPAWNGROUP_FLAG_ESCORTQUESTNPC | group is affected by config setting: Respawn.DynamicEscortNPC |