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This table defines when reputation gain with one faction should also affect other factions. Up to four factions can gain or lose an amount relative to the original reputation gain.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
faction | smallint | unsigned | PRI | NO | 0 | faction entry | |
faction1 | smallint | unsigned | NO | 0 | faction to give spillover for | ||
rate_1 | float | NO | 0 | the given rep points * rate | |||
rank_1 | tinyint | unsigned | NO | 0 | max rank,above this will not give any spillover | ||
faction2 | smallint | unsigned | NO | 0 | |||
rate_2 | float | NO | 0 | ||||
rank_2 | tinyint | unsigned | NO | 0 | |||
faction3 | smallint | unsigned | NO | 0 | |||
rate_3 | float | NO | 0 | ||||
rank_3 | tinyint | unsigned | NO | 0 | |||
faction4 | smallint | unsigned | NO | 0 | |||
rate_4 | float | NO | 0 | ||||
rank_4 | tinyint | unsigned | NO | 0 |
Faction ID, whose reputation affects others.
Faction ID, receiving the spillover from faction.
The factor applied to the original reputation gain. If it is negative the player will lose reputation with faction[1-4].
1.0 = 100%
The enum ReputationRank
up to and including which the spillover occurs.
ID | Name |
---|---|
0 | REP_HATED |
1 | REP_HOSTILE |
2 | REP_UNFRIENDLY |
3 | REP_NEUTRAL |
4 | REP_FRIENDLY |
5 | REP_HONORED |
6 | REP_REVERED |
7 | REP_EXALTED |
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