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Information and settings for ingame, player-based chat channels (not affecting the default system channels)
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
name | varchar(128) | PRI | NO | ||||
team | int | unsigned | PRI | NO | |||
announce | tinyint | unsigned | NO | 1 | |||
ownership | tinyint | unsigned | NO | 1 | |||
password | varchar(32) | YES | NULL | ||||
bannedList | text | YES | NULL | ||||
lastUsed | int | unsigned | NO |
Name of the channel.
Allow access to channel from specified player faction. Faction ID, but only the two are in use:
If config setting AllowTwoSide.Interaction.Channel
is enabled, the Alliance channel is used for both and team is ignored.
Toggle if join/leave actions are announced to the channel.
Toggle if the channel can be owned.
Channel password
Empty, or a standard string-based password (no spaces allowed)
Channel banlist
List of banned player names, separated by spaces
Used for automated cleaning of unused channels from database. Time is in unixtime.
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