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This table is used to store the tutorial state of all the accounts.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
accountId | int | unsigned | PRI | NO | 0 | Account Identifier | |
tut0 | int | unsigned | NO | 0 | |||
tut1 | int | unsigned | NO | 0 | |||
tut2 | int | unsigned | NO | 0 | |||
tut3 | int | unsigned | NO | 0 | |||
tut4 | int | unsigned | NO | 0 | |||
tut5 | int | unsigned | NO | 0 | |||
tut6 | int | unsigned | NO | 0 | |||
tut7 | int | unsigned | NO | 0 |
The unique account id.
These values 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status.
Each bit means:
This is used to diplay only tutorial messages the character did not see before.
Unselecting the "Show tutorial" option in game, causes all bits to be set, so all tutX columns will then contain 11111111111111111111111111111111 (in binary) / 4294967295 (in decimal).
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